서브메뉴
검색
THE ART OF 3-D COMPUTER ANIMATION AND IMAGING
THE ART OF 3-D COMPUTER ANIMATION AND IMAGING
상세정보
- 자료유형
- 단행본
- International Standard Book Number
- 0-471-36004-X
- Universal Decimal Classification Number
- 681.3.06
- Dewey Decimal Classification Number
- 006.6 K39t-23
- Local Call Number
- 006.6 K39t
- Main Entry-Personal Name
- KERLOW, ISAAC VICTOR
- Title Statement
- THE ART OF 3-D COMPUTER ANIMATION AND IMAGING ISAAC VICTOR KERLOW 저.
- Edition Statement
- 2판
- Publication, Distribution, etc. (Imprint
- 미국 : John Wiley & Sons, Inc, 2000
- Physical Description
- 434p. : 삽도 ; 24cm
- Formatted Contents Note
- 완전내용SECTION Ⅰ. INTRODUCTION완전내용CHAPTER 1Animation, Art, and Techology in Context부분내용3완전내용Summary부분내용3완전내용1.1 A Digital Creative Environment부분내용3완전내용1.2 The Development of the Technology부분내용4완전내용1.3 Visual Milestones부분내용13완전내용1.4 A Bag of New Magic Tricks부분내용28완전내용1.5 Timeline Charts부분내용33완전내용Key Terms부분내용40완전내용CHAPTER 2 The Digital Production Process부분내용4100완전내용Summary부분내용4111완전내용2.1 Production Strategies부분내용4122완전내용2.2 The Digital Computer Animation Studio부분내용4633완전내용2.3 Creative and Production Teams부분내용4944완전내용2.4 Overview of the Computer Animation Process부분내용5155완전내용2.5 Ten Career Tips for Computer Animators and Digital Artists부분내용6166완전내용Key Terms부분내용7477완전내용SECTION Ⅱ. MODELING88완전내용CHAPTER 3 Basic Modeling Concepts부분내용7799완전내용Summary부분내용7700완전내용3.1 Space, Objects, and Structures부분내용7711완전내용3.2 Building with Numbers부분내용8022완전내용3.3 Points, Lines, and Surfaces부분내용8233완전내용3.4 Moving Things Around부분내용8344완전내용3.5 File Formats for Modeling부분내용8955완전내용3.6 Getting Ready부분내용9366완전내용Key Terms부분내용10077완전내용CHAPTER 4 Basic Modeling Techniques부분내용10188완전내용Summary부분내용10199완전내용4.1 Inrtoduction부분내용10100완전내용4.2 A Note About Lines부분내용10211완전내용4.3 Geomertic Primitives부분내용10522완전내용4.4 Sweeping부분내용10833완전내용Free-form Objects부분내용11044완전내용4.6 Basic Modeling Utilities부분내용11455완전내용4.7 Group and Herarchical Structures부분내용11966완전내용Key Terms부분내용12277완전내용CHAPTER 5 Advanced Modeling Techniques부분내용12388완전내용Summary부분내용12399완전내용5.1 FreeForm Curved Surfaces부분내용12300완전내용5.2 Subdivsion Surfaces부분내용13111완전내용5.3 Lpgical Operators and Trimmed Surfaces부분내용13122완전내용5.4 Advanced Modeling Utilities부분내용13333완전내용5.5 Procedural Descriptions and Physical Simulations부분내용13744완전내용5.6 Photogrammetry and Image-Based Modeling부분내용14255완전내용Getting Ready부분내용14366완전내용Key Terms부분내용14877완전내용SECTION Ⅲ. RENDERING88완전내용CHAPTER 6 Basic Rendering Concepts부분내용15199완전내용Summary부분내용15100완전내용6.1 Lights, Canera, and Materials부분내용15111완전내용6.2 Color부분내용15422완전내용6.3 Steps in Tje Rendering Process부분내용15733완전내용6.4 Hidden Surface Removal부분내용15944완전내용6.5 Z-Buffer부분내용16055완전내용6.6 Ray Tracing부분내용16166완전내용6.7 Radiosity부분내용16377완전내용6.8 Image-Based Rendering부분내용16588완전내용6.9 Nonrealistic Rendering부분내용16899완전내용6.10 File Formats for Rendering부분내용17000완전내용6.11 Getting Ready부분내용17111완전내용Key Terms부분내용17922완전내용CHAPTER 7 The Camera부분내용18133완전내용Summary부분내용18144완전내용7.1 Types of Cameras부분내용18155완전내용7.2 The Pyremid of Vision부분내용18266완전내용7.3 Types of Camera Shots부분내용18577완전내용7.4 Thpes of Camera Lenses부분내용19088완전내용7.5 Camera Animation부분내용19299완전내용7.6 Getting Ready부분내용19300완전내용Key Terms부분내용19611완전내용CHAPTER 8 Lighting부분내용19722완전내용Summary부분내용19733완전내용8.1 Lighting Strategies and Mood부분내용19744완전내용8.2 Types of Light Sources부분내용20255완전내용8.3 Basic Components of a Light source부분내용20666완전내용8.4 Lighting the Scene부분내용21077완전내용8.5 Basic Positions of Light Sources부분내용21688완전내용8.6 Getting Ready부분내용22099완전내용Key Terms부분내용22300완전내용CHAPTER 9 Shading and Surface Characteristics부분내용22511완전내용Summary부분내용22522완전내용9.1 Surface Shading Techniques부분내용22533완전내용9.2 Surface Shaders부분내용22844완전내용9.3 Image Mapping부분내용23255완전내용9.4 Surface Reflectiveiy부분내용24466완전내용9.5 Surface Color부분내용25077완전내용9.6 Surface Texture부분내용25288완전내용9.7 Surface Tranparency부분내용25699완전내용9.8 Environment-Dependent Shading부분내용25700완전내용9.9 Selected Rendering Hacks부분내용26111완전내용9.10 Getting Ready부분내용26322완전내용Key Terms부분내용26633완전내용SECTION Ⅳ. ANIMATION44완전내용CHAPTER 10 Basic Concepts of Amimation부분내용26955완전내용Summary부분내용26966완전내용10.1 Types of Animation부분내용26977완전내용10.2 Principles of Animation부분내용27288완전내용10.3 Storytelling부분내용27999완전내용10.4 Storyboarding부분내용2820000완전내용10.5 Character Devlopment부분내용2850101완전내용10.6 Animation Fil Formats부분내용2920202완전내용10.7 Getting Ready부분내용2530303완전내용Key Terms부분내용2940404완전내용CHAPTER 11 Basic Computer Animation Techniques부분내용2990505완전내용Summary부분내용2990606완전내용11.1 Principles of Keyframe Interpolation부분내용2990707완전내용11.2 Model Animation부분내용3030808완전내용11.3 Camera Anmation부분내용3100909완전내용11.4 Light Animation부분내용3151010완전내용11.5 Hierarchical Animation부분내용3201111완전내용11.6 Getting Ready부분내용3231212완전내용Key Terms부분내용3251313완전내용CHAPTER 12 Advanced Computer Animation Techniques부분내용3271414완전내용Summary부분내용3271515완전내용12.1 Inverse Kinematics부분내용3271616완전내용12.2 Performance Animation and Motion Capture부분내용3301717완전내용12.3 Motion Dynamics부분내용3381818완전내용12.4 Procedural Animation부분내용3461919완전내용12.5 Facial Animation부분내용3542020완전내용12.6 crowd Aniamtion부분내용3582121완전내용12.7 Location-Based and Interactive Entertainment부분내용3602222완전내용Key Terms부분내용3662323완전내용SECTION Ⅴ. POST-PROCESSING2424완전내용CHAPTER 13 Retouching and Compositing부분내용3692525완전내용Summary부분내용3692626완전내용13.1 Basic Concepts13.2 Image Retouching부분내용3752727완전내용13.3 Image Compositing and Blending부분내용3812828완전내용13.4 Image Sequencing부분내용3882929완전내용Key Terms부분내용3953030완전내용CHAPTER 14 Output부분내용3973131완전내용Summary부분내용3973232완전내용14.1 Basic Concpts of Digital Output부분내용3973333완전내용14.2 Image Resolution부분내용3983434완전내용14.3 File Formats for Image Output부분내용4033535완전내용14.4 Output on Paper부분내용4093636완전내용14.5 Output on Paper부분내용4093737완전내용14.6 Output on Video부분내용4123838완전내용14.7 Output on Digital Media부분내용4143939완전내용14.8 Output on Three-Dimensional Media부분내용4184040완전내용Key Terms부분내용4204141완전내용APPENDIX www.artof3d.com부분내용4214242완전내용INDEX부분내용4224343
- Price
- ₩77680
- Control Number
- gtec:8233
MARC
008021018s2000 us a 000a eng■020 ▼a0-471-36004-X
■0801 ▼a681.3.06
■082 ▼a006.6▼bK39t▼223
■090 ▼a006.6▼bK39t
■1000 ▼aKERLOW, ISAAC VICTOR
■24510▼aTHE ART OF 3-D COMPUTER ANIMATION AND IMAGING▼dISAAC VICTOR KERLOW 저.
■250 ▼a2판
■260 ▼a미국▼bJohn Wiley & Sons, Inc▼c2000
■300 ▼a434p.▼b삽도▼c24cm
■505 ▼aSECTION Ⅰ. INTRODUCTION▼aCHAPTER 1Animation, Art, and Techology in Context▼c3▼aSummary▼c3▼a1.1 A Digital Creative Environment▼c3▼a1.2 The Development of the Technology▼c4▼a1.3 Visual Milestones▼c13▼a1.4 A Bag of New Magic Tricks▼c28▼a1.5 Timeline Charts▼c33▼aKey Terms▼c40▼aCHAPTER 2 The Digital Production Process▼c4100▼aSummary▼c4111▼a2.1 Production Strategies▼c4122▼a2.2 The Digital Computer Animation Studio▼c4633▼a2.3 Creative and Production Teams▼c4944▼a2.4 Overview of the Computer Animation Process▼c5155▼a2.5 Ten Career Tips for Computer Animators and Digital Artists▼c6166▼aKey Terms▼c7477▼aSECTION Ⅱ. MODELING88▼aCHAPTER 3 Basic Modeling Concepts▼c7799▼aSummary▼c7700▼a3.1 Space, Objects, and Structures▼c7711▼a3.2 Building with Numbers▼c8022▼a3.3 Points, Lines, and Surfaces▼c8233▼a3.4 Moving Things Around▼c8344▼a3.5 File Formats for Modeling▼c8955▼a3.6 Getting Ready▼c9366▼aKey Terms▼c10077▼aCHAPTER 4 Basic Modeling Techniques▼c10188▼aSummary▼c10199▼a4.1 Inrtoduction▼c10100▼a4.2 A Note About Lines▼c10211▼a4.3 Geomertic Primitives▼c10522▼a4.4 Sweeping▼c10833▼aFree-form Objects▼c11044▼a4.6 Basic Modeling Utilities▼c11455▼a4.7 Group and Herarchical Structures▼c11966▼aKey Terms▼c12277▼aCHAPTER 5 Advanced Modeling Techniques▼c12388▼aSummary▼c12399▼a5.1 FreeForm Curved Surfaces▼c12300▼a5.2 Subdivsion Surfaces▼c13111▼a5.3 Lpgical Operators and Trimmed Surfaces▼c13122▼a5.4 Advanced Modeling Utilities▼c13333▼a5.5 Procedural Descriptions and Physical Simulations▼c13744▼a5.6 Photogrammetry and Image-Based Modeling▼c14255▼aGetting Ready▼c14366▼aKey Terms▼c14877▼aSECTION Ⅲ. RENDERING88▼aCHAPTER 6 Basic Rendering Concepts▼c15199▼aSummary▼c15100▼a6.1 Lights, Canera, and Materials▼c15111▼a6.2 Color▼c15422▼a6.3 Steps in Tje Rendering Process▼c15733▼a6.4 Hidden Surface Removal▼c15944▼a6.5 Z-Buffer▼c16055▼a6.6 Ray Tracing▼c16166▼a6.7 Radiosity▼c16377▼a6.8 Image-Based Rendering▼c16588▼a6.9 Nonrealistic Rendering▼c16899▼a6.10 File Formats for Rendering▼c17000▼a6.11 Getting Ready▼c17111▼aKey Terms▼c17922▼aCHAPTER 7 The Camera▼c18133▼aSummary▼c18144▼a7.1 Types of Cameras▼c18155▼a7.2 The Pyremid of Vision▼c18266▼a7.3 Types of Camera Shots▼c18577▼a7.4 Thpes of Camera Lenses▼c19088▼a7.5 Camera Animation▼c19299▼a7.6 Getting Ready▼c19300▼aKey Terms▼c19611▼aCHAPTER 8 Lighting▼c19722▼aSummary▼c19733▼a8.1 Lighting Strategies and Mood▼c19744▼a8.2 Types of Light Sources▼c20255▼a8.3 Basic Components of a Light source▼c20666▼a8.4 Lighting the Scene▼c21077▼a8.5 Basic Positions of Light Sources▼c21688▼a8.6 Getting Ready▼c22099▼aKey Terms▼c22300▼aCHAPTER 9 Shading and Surface Characteristics▼c22511▼aSummary▼c22522▼a9.1 Surface Shading Techniques▼c22533▼a9.2 Surface Shaders▼c22844▼a9.3 Image Mapping▼c23255▼a9.4 Surface Reflectiveiy▼c24466▼a9.5 Surface Color▼c25077▼a9.6 Surface Texture▼c25288▼a9.7 Surface Tranparency▼c25699▼a9.8 Environment-Dependent Shading▼c25700▼a9.9 Selected Rendering Hacks▼c26111▼a9.10 Getting Ready▼c26322▼aKey Terms▼c26633▼aSECTION Ⅳ. ANIMATION44▼aCHAPTER 10 Basic Concepts of Amimation▼c26955▼aSummary▼c26966▼a10.1 Types of Animation▼c26977▼a10.2 Principles of Animation▼c27288▼a10.3 Storytelling▼c27999▼a10.4 Storyboarding▼c2820000▼a10.5 Character Devlopment▼c2850101▼a10.6 Animation Fil Formats▼c2920202▼a10.7 Getting Ready▼c2530303▼aKey Terms▼c2940404▼aCHAPTER 11 Basic Computer Animation Techniques▼c2990505▼aSummary▼c2990606▼a11.1 Principles of Keyframe Interpolation▼c2990707▼a11.2 Model Animation▼c3030808▼a11.3 Camera Anmation▼c3100909▼a11.4 Light Animation▼c3151010▼a11.5 Hierarchical Animation▼c3201111▼a11.6 Getting Ready▼c3231212▼aKey Terms▼c3251313▼aCHAPTER 12 Advanced Computer Animation Techniques▼c3271414▼aSummary▼c3271515▼a12.1 Inverse Kinematics▼c3271616▼a12.2 Performance Animation and Motion Capture▼c3301717▼a12.3 Motion Dynamics▼c3381818▼a12.4 Procedural Animation▼c3461919▼a12.5 Facial Animation▼c3542020▼a12.6 crowd Aniamtion▼c3582121▼a12.7 Location-Based and Interactive Entertainment▼c3602222▼aKey Terms▼c3662323▼aSECTION Ⅴ. POST-PROCESSING2424▼aCHAPTER 13 Retouching and Compositing▼c3692525▼aSummary▼c3692626▼a13.1 Basic Concepts13.2 Image Retouching▼c3752727▼a13.3 Image Compositing and Blending▼c3812828▼a13.4 Image Sequencing▼c3882929▼aKey Terms▼c3953030▼aCHAPTER 14 Output▼c3973131▼aSummary▼c3973232▼a14.1 Basic Concpts of Digital Output▼c3973333▼a14.2 Image Resolution▼c3983434▼a14.3 File Formats for Image Output▼c4033535▼a14.4 Output on Paper▼c4093636▼a14.5 Output on Paper▼c4093737▼a14.6 Output on Video▼c4123838▼a14.7 Output on Digital Media▼c4143939▼a14.8 Output on Three-Dimensional Media▼c4184040▼aKey Terms▼c4204141▼aAPPENDIX www.artof3d.com▼c4214242▼aINDEX▼c4224343
■950 ▼b₩77680

