본문

서브메뉴

THE ART OF 3-D COMPUTER ANIMATION AND IMAGING
THE ART OF 3-D COMPUTER ANIMATION AND IMAGING ISAAC VICTOR KERLOW 저.
THE ART OF 3-D COMPUTER ANIMATION AND IMAGING

상세정보

자료유형  
 단행본
International Standard Book Number  
0-471-36004-X
Universal Decimal Classification Number  
681.3.06
Dewey Decimal Classification Number  
006.6 K39t-23
Local Call Number  
006.6 K39t
Main Entry-Personal Name  
KERLOW, ISAAC VICTOR
Title Statement  
THE ART OF 3-D COMPUTER ANIMATION AND IMAGING ISAAC VICTOR KERLOW 저.
Edition Statement  
2판
Publication, Distribution, etc. (Imprint  
미국 : John Wiley & Sons, Inc, 2000
Physical Description  
434p. : 삽도 ; 24cm
Formatted Contents Note  
완전내용SECTION Ⅰ. INTRODUCTION완전내용CHAPTER 1Animation, Art, and Techology in Context부분내용3완전내용Summary부분내용3완전내용1.1 A Digital Creative Environment부분내용3완전내용1.2 The Development of the Technology부분내용4완전내용1.3 Visual Milestones부분내용13완전내용1.4 A Bag of New Magic Tricks부분내용28완전내용1.5 Timeline Charts부분내용33완전내용Key Terms부분내용40완전내용CHAPTER 2 The Digital Production Process부분내용4100완전내용Summary부분내용4111완전내용2.1 Production Strategies부분내용4122완전내용2.2 The Digital Computer Animation Studio부분내용4633완전내용2.3 Creative and Production Teams부분내용4944완전내용2.4 Overview of the Computer Animation Process부분내용5155완전내용2.5 Ten Career Tips for Computer Animators and Digital Artists부분내용6166완전내용Key Terms부분내용7477완전내용SECTION Ⅱ. MODELING88완전내용CHAPTER 3 Basic Modeling Concepts부분내용7799완전내용Summary부분내용7700완전내용3.1 Space, Objects, and Structures부분내용7711완전내용3.2 Building with Numbers부분내용8022완전내용3.3 Points, Lines, and Surfaces부분내용8233완전내용3.4 Moving Things Around부분내용8344완전내용3.5 File Formats for Modeling부분내용8955완전내용3.6 Getting Ready부분내용9366완전내용Key Terms부분내용10077완전내용CHAPTER 4 Basic Modeling Techniques부분내용10188완전내용Summary부분내용10199완전내용4.1 Inrtoduction부분내용10100완전내용4.2 A Note About Lines부분내용10211완전내용4.3 Geomertic Primitives부분내용10522완전내용4.4 Sweeping부분내용10833완전내용Free-form Objects부분내용11044완전내용4.6 Basic Modeling Utilities부분내용11455완전내용4.7 Group and Herarchical Structures부분내용11966완전내용Key Terms부분내용12277완전내용CHAPTER 5 Advanced Modeling Techniques부분내용12388완전내용Summary부분내용12399완전내용5.1 FreeForm Curved Surfaces부분내용12300완전내용5.2 Subdivsion Surfaces부분내용13111완전내용5.3 Lpgical Operators and Trimmed Surfaces부분내용13122완전내용5.4 Advanced Modeling Utilities부분내용13333완전내용5.5 Procedural Descriptions and Physical Simulations부분내용13744완전내용5.6 Photogrammetry and Image-Based Modeling부분내용14255완전내용Getting Ready부분내용14366완전내용Key Terms부분내용14877완전내용SECTION Ⅲ. RENDERING88완전내용CHAPTER 6 Basic Rendering Concepts부분내용15199완전내용Summary부분내용15100완전내용6.1 Lights, Canera, and Materials부분내용15111완전내용6.2 Color부분내용15422완전내용6.3 Steps in Tje Rendering Process부분내용15733완전내용6.4 Hidden Surface Removal부분내용15944완전내용6.5 Z-Buffer부분내용16055완전내용6.6 Ray Tracing부분내용16166완전내용6.7 Radiosity부분내용16377완전내용6.8 Image-Based Rendering부분내용16588완전내용6.9 Nonrealistic Rendering부분내용16899완전내용6.10 File Formats for Rendering부분내용17000완전내용6.11 Getting Ready부분내용17111완전내용Key Terms부분내용17922완전내용CHAPTER 7 The Camera부분내용18133완전내용Summary부분내용18144완전내용7.1 Types of Cameras부분내용18155완전내용7.2 The Pyremid of Vision부분내용18266완전내용7.3 Types of Camera Shots부분내용18577완전내용7.4 Thpes of Camera Lenses부분내용19088완전내용7.5 Camera Animation부분내용19299완전내용7.6 Getting Ready부분내용19300완전내용Key Terms부분내용19611완전내용CHAPTER 8 Lighting부분내용19722완전내용Summary부분내용19733완전내용8.1 Lighting Strategies and Mood부분내용19744완전내용8.2 Types of Light Sources부분내용20255완전내용8.3 Basic Components of a Light source부분내용20666완전내용8.4 Lighting the Scene부분내용21077완전내용8.5 Basic Positions of Light Sources부분내용21688완전내용8.6 Getting Ready부분내용22099완전내용Key Terms부분내용22300완전내용CHAPTER 9 Shading and Surface Characteristics부분내용22511완전내용Summary부분내용22522완전내용9.1 Surface Shading Techniques부분내용22533완전내용9.2 Surface Shaders부분내용22844완전내용9.3 Image Mapping부분내용23255완전내용9.4 Surface Reflectiveiy부분내용24466완전내용9.5 Surface Color부분내용25077완전내용9.6 Surface Texture부분내용25288완전내용9.7 Surface Tranparency부분내용25699완전내용9.8 Environment-Dependent Shading부분내용25700완전내용9.9 Selected Rendering Hacks부분내용26111완전내용9.10 Getting Ready부분내용26322완전내용Key Terms부분내용26633완전내용SECTION Ⅳ. ANIMATION44완전내용CHAPTER 10 Basic Concepts of Amimation부분내용26955완전내용Summary부분내용26966완전내용10.1 Types of Animation부분내용26977완전내용10.2 Principles of Animation부분내용27288완전내용10.3 Storytelling부분내용27999완전내용10.4 Storyboarding부분내용2820000완전내용10.5 Character Devlopment부분내용2850101완전내용10.6 Animation Fil Formats부분내용2920202완전내용10.7 Getting Ready부분내용2530303완전내용Key Terms부분내용2940404완전내용CHAPTER 11 Basic Computer Animation Techniques부분내용2990505완전내용Summary부분내용2990606완전내용11.1 Principles of Keyframe Interpolation부분내용2990707완전내용11.2 Model Animation부분내용3030808완전내용11.3 Camera Anmation부분내용3100909완전내용11.4 Light Animation부분내용3151010완전내용11.5 Hierarchical Animation부분내용3201111완전내용11.6 Getting Ready부분내용3231212완전내용Key Terms부분내용3251313완전내용CHAPTER 12 Advanced Computer Animation Techniques부분내용3271414완전내용Summary부분내용3271515완전내용12.1 Inverse Kinematics부분내용3271616완전내용12.2 Performance Animation and Motion Capture부분내용3301717완전내용12.3 Motion Dynamics부분내용3381818완전내용12.4 Procedural Animation부분내용3461919완전내용12.5 Facial Animation부분내용3542020완전내용12.6 crowd Aniamtion부분내용3582121완전내용12.7 Location-Based and Interactive Entertainment부분내용3602222완전내용Key Terms부분내용3662323완전내용SECTION Ⅴ. POST-PROCESSING2424완전내용CHAPTER 13 Retouching and Compositing부분내용3692525완전내용Summary부분내용3692626완전내용13.1 Basic Concepts13.2 Image Retouching부분내용3752727완전내용13.3 Image Compositing and Blending부분내용3812828완전내용13.4 Image Sequencing부분내용3882929완전내용Key Terms부분내용3953030완전내용CHAPTER 14 Output부분내용3973131완전내용Summary부분내용3973232완전내용14.1 Basic Concpts of Digital Output부분내용3973333완전내용14.2 Image Resolution부분내용3983434완전내용14.3 File Formats for Image Output부분내용4033535완전내용14.4 Output on Paper부분내용4093636완전내용14.5 Output on Paper부분내용4093737완전내용14.6 Output on Video부분내용4123838완전내용14.7 Output on Digital Media부분내용4143939완전내용14.8 Output on Three-Dimensional Media부분내용4184040완전내용Key Terms부분내용4204141완전내용APPENDIX www.artof3d.com부분내용4214242완전내용INDEX부분내용4224343
Price  
₩77680
Control Number  
gtec:8233

MARC

 008021018s2000        us  a                    000a    eng
■020    ▼a0-471-36004-X
■0801  ▼a681.3.06
■082    ▼a006.6▼bK39t▼223
■090    ▼a006.6▼bK39t
■1000  ▼aKERLOW,  ISAAC  VICTOR
■24510▼aTHE  ART  OF  3-D  COMPUTER  ANIMATION  AND  IMAGING▼dISAAC  VICTOR  KERLOW  저.
■250    ▼a2판
■260    ▼a미국▼bJohn  Wiley  &  Sons,  Inc▼c2000
■300    ▼a434p.▼b삽도▼c24cm
■505    ▼aSECTION  Ⅰ.  INTRODUCTION▼aCHAPTER  1Animation,  Art,  and  Techology  in  Context▼c3▼aSummary▼c3▼a1.1  A  Digital  Creative  Environment▼c3▼a1.2  The  Development  of  the  Technology▼c4▼a1.3  Visual  Milestones▼c13▼a1.4  A  Bag  of  New  Magic  Tricks▼c28▼a1.5  Timeline  Charts▼c33▼aKey  Terms▼c40▼aCHAPTER  2  The  Digital  Production  Process▼c4100▼aSummary▼c4111▼a2.1  Production  Strategies▼c4122▼a2.2  The  Digital  Computer  Animation  Studio▼c4633▼a2.3  Creative  and  Production  Teams▼c4944▼a2.4  Overview  of  the  Computer  Animation    Process▼c5155▼a2.5  Ten  Career  Tips  for  Computer  Animators  and  Digital  Artists▼c6166▼aKey  Terms▼c7477▼aSECTION  Ⅱ.  MODELING88▼aCHAPTER  3  Basic  Modeling  Concepts▼c7799▼aSummary▼c7700▼a3.1  Space,  Objects,  and  Structures▼c7711▼a3.2  Building  with  Numbers▼c8022▼a3.3  Points,  Lines,  and  Surfaces▼c8233▼a3.4  Moving  Things  Around▼c8344▼a3.5  File  Formats  for  Modeling▼c8955▼a3.6  Getting  Ready▼c9366▼aKey  Terms▼c10077▼aCHAPTER  4  Basic  Modeling  Techniques▼c10188▼aSummary▼c10199▼a4.1  Inrtoduction▼c10100▼a4.2  A  Note  About  Lines▼c10211▼a4.3  Geomertic  Primitives▼c10522▼a4.4  Sweeping▼c10833▼aFree-form  Objects▼c11044▼a4.6  Basic  Modeling  Utilities▼c11455▼a4.7  Group  and  Herarchical  Structures▼c11966▼aKey  Terms▼c12277▼aCHAPTER  5  Advanced  Modeling  Techniques▼c12388▼aSummary▼c12399▼a5.1  FreeForm  Curved  Surfaces▼c12300▼a5.2  Subdivsion  Surfaces▼c13111▼a5.3  Lpgical  Operators  and  Trimmed  Surfaces▼c13122▼a5.4  Advanced  Modeling  Utilities▼c13333▼a5.5  Procedural  Descriptions  and  Physical  Simulations▼c13744▼a5.6  Photogrammetry  and  Image-Based  Modeling▼c14255▼aGetting  Ready▼c14366▼aKey  Terms▼c14877▼aSECTION  Ⅲ.  RENDERING88▼aCHAPTER  6  Basic  Rendering  Concepts▼c15199▼aSummary▼c15100▼a6.1  Lights,  Canera,  and  Materials▼c15111▼a6.2  Color▼c15422▼a6.3  Steps  in  Tje  Rendering  Process▼c15733▼a6.4  Hidden  Surface  Removal▼c15944▼a6.5  Z-Buffer▼c16055▼a6.6  Ray  Tracing▼c16166▼a6.7  Radiosity▼c16377▼a6.8  Image-Based  Rendering▼c16588▼a6.9  Nonrealistic  Rendering▼c16899▼a6.10  File  Formats  for  Rendering▼c17000▼a6.11  Getting  Ready▼c17111▼aKey  Terms▼c17922▼aCHAPTER  7  The  Camera▼c18133▼aSummary▼c18144▼a7.1  Types  of  Cameras▼c18155▼a7.2  The  Pyremid  of  Vision▼c18266▼a7.3  Types  of  Camera  Shots▼c18577▼a7.4  Thpes  of  Camera  Lenses▼c19088▼a7.5  Camera  Animation▼c19299▼a7.6  Getting  Ready▼c19300▼aKey  Terms▼c19611▼aCHAPTER  8  Lighting▼c19722▼aSummary▼c19733▼a8.1  Lighting  Strategies  and  Mood▼c19744▼a8.2  Types  of  Light  Sources▼c20255▼a8.3  Basic  Components  of  a  Light  source▼c20666▼a8.4  Lighting  the  Scene▼c21077▼a8.5  Basic  Positions  of  Light  Sources▼c21688▼a8.6  Getting  Ready▼c22099▼aKey  Terms▼c22300▼aCHAPTER  9  Shading  and  Surface  Characteristics▼c22511▼aSummary▼c22522▼a9.1  Surface  Shading  Techniques▼c22533▼a9.2  Surface  Shaders▼c22844▼a9.3  Image  Mapping▼c23255▼a9.4  Surface  Reflectiveiy▼c24466▼a9.5  Surface  Color▼c25077▼a9.6  Surface  Texture▼c25288▼a9.7  Surface  Tranparency▼c25699▼a9.8  Environment-Dependent  Shading▼c25700▼a9.9  Selected  Rendering  Hacks▼c26111▼a9.10  Getting  Ready▼c26322▼aKey  Terms▼c26633▼aSECTION  Ⅳ.  ANIMATION44▼aCHAPTER  10  Basic  Concepts  of  Amimation▼c26955▼aSummary▼c26966▼a10.1  Types  of  Animation▼c26977▼a10.2  Principles  of  Animation▼c27288▼a10.3  Storytelling▼c27999▼a10.4  Storyboarding▼c2820000▼a10.5  Character  Devlopment▼c2850101▼a10.6  Animation  Fil  Formats▼c2920202▼a10.7  Getting  Ready▼c2530303▼aKey  Terms▼c2940404▼aCHAPTER  11  Basic  Computer  Animation  Techniques▼c2990505▼aSummary▼c2990606▼a11.1  Principles  of  Keyframe  Interpolation▼c2990707▼a11.2  Model  Animation▼c3030808▼a11.3  Camera  Anmation▼c3100909▼a11.4  Light  Animation▼c3151010▼a11.5  Hierarchical  Animation▼c3201111▼a11.6  Getting  Ready▼c3231212▼aKey  Terms▼c3251313▼aCHAPTER  12  Advanced  Computer  Animation  Techniques▼c3271414▼aSummary▼c3271515▼a12.1  Inverse  Kinematics▼c3271616▼a12.2  Performance  Animation  and  Motion  Capture▼c3301717▼a12.3  Motion  Dynamics▼c3381818▼a12.4  Procedural  Animation▼c3461919▼a12.5  Facial  Animation▼c3542020▼a12.6  crowd  Aniamtion▼c3582121▼a12.7  Location-Based  and  Interactive  Entertainment▼c3602222▼aKey  Terms▼c3662323▼aSECTION  Ⅴ.  POST-PROCESSING2424▼aCHAPTER  13  Retouching  and  Compositing▼c3692525▼aSummary▼c3692626▼a13.1  Basic  Concepts13.2  Image  Retouching▼c3752727▼a13.3  Image  Compositing  and  Blending▼c3812828▼a13.4  Image  Sequencing▼c3882929▼aKey  Terms▼c3953030▼aCHAPTER  14  Output▼c3973131▼aSummary▼c3973232▼a14.1  Basic  Concpts  of  Digital  Output▼c3973333▼a14.2  Image  Resolution▼c3983434▼a14.3  File  Formats  for  Image  Output▼c4033535▼a14.4  Output  on  Paper▼c4093636▼a14.5  Output  on  Paper▼c4093737▼a14.6  Output  on  Video▼c4123838▼a14.7  Output  on  Digital  Media▼c4143939▼a14.8  Output  on  Three-Dimensional  Media▼c4184040▼aKey  Terms▼c4204141▼aAPPENDIX    www.artof3d.com▼c4214242▼aINDEX▼c4224343
■950    ▼b₩77680

미리보기

내보내기

chatGPT토론

Ai 추천 관련 도서


    신착도서 더보기
    관련도서 더보기
    최근 3년간 통계입니다.
    추천하기

    소장정보

    • 예약
    • 도서대출 신청서비스
    • 나의폴더
    소장자료
    등록번호 청구기호 소장처 대출가능여부 대출정보
    H009112 006.6 K39t 서고(데스크 문의) 대출가능 대출가능
    대출신청 마이폴더

    * 대출중인 자료에 한하여 예약이 가능합니다. 예약을 원하시면 예약버튼을 클릭하십시오.

    해당 도서를 다른 이용자가 함께 대출한 도서

    관련도서

    관련 인기도서

    도서위치

    * 자료 이용 안내 *
    '서고'에 소장중인 자료의 열람(또는 대출)을 희망할 경우, 종합자료실 데스크로 문의바랍니다.