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Games that sell! - [electronic resource] : Mark H. Walker.
Games that sell! - [electronic resource] : Mark H. Walker.
Detailed Information
- 자료유형
- 비도서
- ISBN
- 0585463395 (electronic bk.)
- 미국회청구기호
- GV1469.3-.W43 2003eb
- DDC
- 794.8-22
- 서명/저자
- Games that sell! - [electronic resource] : Mark H. Walker.
- 발행사항
- Plano, Tex. : Wordware Pub., c2003.
- 형태사항
- xviii, 309 p. : ill.
- 총서명
- Wordware game and graphics library
- 주기사항
- Includes index.
- 내용주기
- 완전내용What makes games sell -- Game genres -- Licensing and franchising -- Topic, your gaming world, cool or not -- Ambiance -- Story -- Documentation and strategyguides -- Playing the game, the fun factor -- Public relations, a primer -- Marketing the product -- Range of appeal -- Empire Earth, put one up for PR -- MaxPayne, cool cash -- Diablo II, quality counts -- Harry Potter, the movie sellsthe game -- Sim Theme Park, an amusement park in your home -- RollerCoaster Tycoon, hey, Mikey likes it! -- The Sims, everyone's favorite game -- Age of Empires II, good semi-historical fun -- Games that should have sold but didn't -- Insiders speak out -- Fans speak out.
- 복제주기
- Electronic reproduction. . Boulder, Colo. : NetLibrary, 2003. Available via World Wide Web. Access may be limited to NetLibrary affiliated libraries.
- 기타저자
- NetLibrary, Inc.
- 기타형태저록
- . Original. 155622950X. (DLC) 2003010229. (OCoLC)52203062
- 전자적 위치 및 접속
- . Original. 155622950X. (DLC) 2003010229. (OCoLC)52203062
- Control Number
- gtec:54089
MARC
008030916s2003 txua s 001 0 eng d■003 OCoLC
■020 ▼a0585463395 (electronic bk.)
■040 ▼aN▼T▼cN▼T
■05014▼aGV1469.3▼b.W43 2003eb
■08204▼a794.8▼222
■090 ▼a ▼b
■1001 ▼aWalker, Mark▼q(Mark H.)
■24510▼aGames that sell!▼h[electronic resource] ▼cMark H. Walker.
■260 ▼aPlano, Tex. ▼bWordware Pub.▼cc2003.
■300 ▼axviii, 309 p. ▼bill.
■4400 ▼aWordware game and graphics library
■500 ▼aIncludes index.
■5050 ▼aWhat makes games sell -- Game genres -- Licensing and franchising -- Topic, your gaming world, cool or not -- Ambiance -- Story -- Documentation and strategyguides -- Playing the game, the fun factor -- Public relations, a primer -- Marketing the product -- Range of appeal -- Empire Earth, put one up for PR -- MaxPayne, cool cash -- Diablo II, quality counts -- Harry Potter, the movie sellsthe game -- Sim Theme Park, an amusement park in your home -- RollerCoaster Tycoon, hey, Mikey likes it! -- The Sims, everyone's favorite game -- Age of Empires II, good semi-historical fun -- Games that should have sold but didn't -- Insiders speak out -- Fans speak out.
■533 ▼aElectronic reproduction.▼bBoulder, Colo. ▼cNetLibrary▼d2003.▼nAvailable via World Wide Web.▼nAccess may be limited to NetLibrary affiliated libraries.
■6500 ▼aVideo games▼xEvaluation.▼aVideo games▼xMarketing.
■6557 ▼aElectronic books.▼2local
■7102 ▼aNetLibrary, Inc.
■7761 ▼cOriginal▼z155622950X▼w(DLC) 2003010229▼w(OCoLC)52203062
■8564 ▼3Bibliographic record display▼uhttp://www.netLibrary.com/urlapi.asp?action=summary&v=1&bookid=79024▼zAn electronic book accessible through the World Wide Web;click for information
■994 ▼a92▼bAMF
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