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From Barbie to Mortal Kombat - [electronic resource] : gender and computer games : edited by Justine Cassell and Henry Jenkins.
From Barbie to Mortal Kombat - [electronic resource]  : gender and computer games  : edite...
From Barbie to Mortal Kombat - [electronic resource] : gender and computer games : edited by Justine Cassell and Henry Jenkins.

Detailed Information

Material Type  
 비도서
ISBN  
0585003173 (electronic bk.)
LC Callnumber  
GV1469.17.S63-F76 1998eb
DDC  
306.4/87/0285-21
Callnumber  
Title/Author  
From Barbie to Mortal Kombat - [electronic resource] : gender and computer games : edited by Justine Cassell and Henry Jenkins.
Publish Info  
Cambridge, Mass. : MIT Press, c1998.
Material Info  
xviii, 360 p. : ill. (some col.) ; 24 cm.
서지주기  
Includes bibliographical references and index.
Formatted Contents Note  
Chess for girls? feminism and computer games Justine Cassell and Henry Jenkins -- Computer games for girls : what makes them play? Kaveri Subrahmanyam and Patricia M. Greenfield -- Girl games and technological desire Cornelia Brunner, Dorothy Bennett, and Margaret Honey -- Video game designs by girls and boys : variability and consistency of gender differences Yasmin B. Kafai -- Interview with Brenda Laurel (Purple Moon) Interview with Nancie S. Martin (Mattel) Interview with Heather Kelley (Girl Games) Interviews with Theresa Duncanand Monica Gesue (Chop Suey) Interview with Lee McEnany Caraher (Sega) Interview with Marsha Kinder (Intertexts Multimedia) Interviews conducted by Jennifer Glos and Shari Goldin -- Retooling play : dystopia, dysphoria, and difference Suzanne de Castell and Mary Bryson -- "Complete freedom of movement" : video games as gendered play spaces Henry Jenkins -- Storytelling as a nexus ofchange in the relationship between gender and technology :
Reproduction Note  
Electronic reproduction. . Boulder, Colo. : NetLibrary, 1999. Available via the World Wide Web. Available in multiple electronic file formats. Access may belimited to NetLibrary affiliated libraries.
Subject Added Entry-Topical Term  
Computer games Social aspects Congresses. Games for girls Congresses. Computer games Social aspects Congresses. Games for girls Congresses.
Added Entry-Personal Name  
Cassell, Justine , 1960-
Added Entry-Corporate Name  
NetLibrary, Inc.
Additional Physical Form Entry  
. Original. 0262032589. (DLC) 98023562. (OCoLC)39033513
Electronic Location and Access  
. Original. 0262032589. (DLC) 98023562. (OCoLC)39033513
Control Number  
gtec:50173

MARC

 008980421s1998        maua        sb        101  0  eng  d
■003    OCoLC
■020    ▼a0585003173  (electronic  bk.)
■040    ▼aN▼T▼cN▼T▼dOCL▼dOCLCQ
■05014▼aGV1469.17.S63▼bF76  1998eb
■08204▼a306.4/87/0285▼221
■090    ▼a  ▼b
■24500▼aFrom  Barbie  to  Mortal  Kombat▼h[electronic  resource]  ▼bgender  and  computer  games  ▼cedited  by  Justine  Cassell  and  Henry  Jenkins.
■260    ▼aCambridge,  Mass.  ▼bMIT  Press▼cc1998.
■300    ▼axviii,  360  p.  ▼bill.  (some  col.)  ▼c24  cm.
■504    ▼aIncludes  bibliographical  references  and  index.
■50500▼tChess  for  girls?  feminism  and  computer  games  ▼rJustine  Cassell  and  Henry  Jenkins  --▼tComputer  games  for  girls  :  what  makes  them  play?  ▼rKaveri  Subrahmanyam  and  Patricia  M.  Greenfield  --▼tGirl  games  and  technological  desire  ▼rCornelia  Brunner,  Dorothy  Bennett,  and  Margaret  Honey  --▼tVideo  game  designs  by  girls  and  boys  :  variability  and  consistency  of  gender  differences  ▼rYasmin  B.  Kafai  --▼tInterview  with  Brenda  Laurel  (Purple  Moon)  ▼tInterview  with  Nancie  S.  Martin  (Mattel)  ▼tInterview  with  Heather  Kelley  (Girl  Games)  ▼tInterviews  with  Theresa  Duncanand  Monica  Gesue  (Chop  Suey)  ▼tInterview  with  Lee  McEnany  Caraher  (Sega)  ▼tInterview  with  Marsha  Kinder  (Intertexts  Multimedia)  ▼gInterviews  conducted  by▼rJennifer  Glos  and  Shari  Goldin  --▼tRetooling  play  :  dystopia,  dysphoria,  and  difference  ▼rSuzanne  de  Castell  and  Mary  Bryson  --▼t"Complete  freedom  of  movement"  :  video  games  as  gendered  play  spaces  ▼rHenry  Jenkins  --▼tStorytelling  as  a  nexus  ofchange  in  the  relationship  between  gender  and  technology  :
■533    ▼aElectronic  reproduction.▼bBoulder,  Colo.  ▼cNetLibrary▼d1999.▼nAvailable  via  the  World  Wide  Web.▼nAvailable  in  multiple  electronic  file  formats.▼nAccess  may  belimited  to  NetLibrary  affiliated  libraries.
■6500  ▼aComputer  games▼xSocial  aspects▼vCongresses.▼aGames  for  girls▼vCongresses.▼aComputer  games▼xSocial  aspects▼vCongresses.▼aGames  for  girls▼vCongresses.
■6557  ▼aElectronic  books.▼2local
■7001  ▼aCassell,  Justine▼d1960-▼aJenkins,  Henry▼d1958-
■7102  ▼aNetLibrary,  Inc.
■7761  ▼cOriginal▼z0262032589▼w(DLC)      98023562▼w(OCoLC)39033513
■8564  ▼3Bibliographic  record  display▼uhttp://www.netlibrary.com/urlapi.asp?action=summary&v=1&bookid=393▼zAn  electronic  book  accessible  through  the  World  Wide  Web;  click  for  information

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